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On the Proper Treatment of Tokenization in Psycholinguistics

arXiv.org Artificial Intelligence

Language models are widely used in computational psycholinguistics to test theories that relate the negative log probability (the surprisal) of a region of interest (a substring of characters) under a language model to its cognitive cost experienced by readers, as operationalized, for example, by gaze duration on the region. However, the application of modern language models to psycholinguistic studies is complicated by the practice of using tokenization as an intermediate step in training a model. Doing so results in a language model over token strings rather than one over character strings. Vexingly, regions of interest are generally misaligned with these token strings. The paper argues that token-level language models should be (approximately) marginalized into character-level language models before they are used in psycholinguistic studies to compute the surprisal of a region of interest; then, the marginalized character-level language model can be used to compute the surprisal of an arbitrary character substring, which we term a focal area, that the experimenter may wish to use as a predictor. Our proposal of marginalizing a token-level model into a character-level one solves this misalignment issue independently of the tokenization scheme. Empirically, we discover various focal areas whose surprisal is a better psychometric predictor than the surprisal of the region of interest itself.


Learning Actions and Control of Focus of Attention with a Log-Polar-like Sensor

arXiv.org Artificial Intelligence

With the long-term goal of reducing the image processing time on an autonomous mobile robot in mind we explore in this paper the use of log-polar like image data with gaze control. The gaze control is not done on the Cartesian image but on the log-polar like image data. For this we start out from the classic deep reinforcement learning approach for Atari games. We extend an A3C deep RL approach with an LSTM network, and we learn the policy for playing three Atari games and a policy for gaze control. While the Atari games already use low-resolution images of 80 by 80 pixels, we are able to further reduce the amount of image pixels by a factor of 5 without losing any gaming performance.


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AIMI research seeks to develop innovative artificial intelligence systems that improve medical imaging practice.